unreal.SourceEffectFoldbackDistortionSettings

class unreal.SourceEffectFoldbackDistortionSettings(input_gain_db: float = 0.0, threshold_db: float = 0.0, output_gain_db: float = 0.0)

Bases: StructBase

Source Effect Foldback Distortion Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectFoldbackDistortion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_gain_db (float): [Read-Write] The amount of gain to add to input to allow forcing the triggering of the threshold

  • output_gain_db (float): [Read-Write] The amount of gain to apply to the output

  • threshold_db (float): [Read-Write] If the audio amplitude is higher than this, it will fold back

property input_gain_db: float

[Read-Write] The amount of gain to add to input to allow forcing the triggering of the threshold

Type:

(float)

property output_gain_db: float

[Read-Write] The amount of gain to apply to the output

Type:

(float)

property threshold_db: float

[Read-Write] If the audio amplitude is higher than this, it will fold back

Type:

(float)