unreal.SourceEffectFoldbackDistortionSettings

class unreal.SourceEffectFoldbackDistortionSettings(input_gain_db=0.0, threshold_db=-6.0, output_gain_db=-3.0)

Bases: unreal.StructBase

Source Effect Foldback Distortion Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectFoldbackDistortion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_gain_db (float): [Read-Write] The amount of gain to add to input to allow forcing the triggering of the threshold
  • output_gain_db (float): [Read-Write] The amount of gain to apply to the output
  • threshold_db (float): [Read-Write] If the audio amplitude is higher than this, it will fold back
input_gain_db

(float) – [Read-Write] The amount of gain to add to input to allow forcing the triggering of the threshold

output_gain_db

(float) – [Read-Write] The amount of gain to apply to the output

threshold_db

(float) – [Read-Write] If the audio amplitude is higher than this, it will fold back