unreal.SourceEffectPhaserSettings

class unreal.SourceEffectPhaserSettings(wet_level=0.2, frequency=2.0, feedback=0.3, lfo_type=PhaserLFOType.SINE, use_quadrature_phase=False)

Bases: unreal.StructBase

Source Effect Phaser Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectPhaser.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feedback (float): [Read-Write] The feedback of the phaser effect
  • frequency (float): [Read-Write] The LFO frequency of the phaser effect
  • lfo_type (PhaserLFOType): [Read-Write] The phaser LFO type
  • use_quadrature_phase (bool): [Read-Write] Whether or not to use quadtrature phase for the LFO modulation
  • wet_level (float): [Read-Write] The wet level of the phaser effect
feedback

(float) – [Read-Write] The feedback of the phaser effect

frequency

(float) – [Read-Write] The LFO frequency of the phaser effect

lfo_type

(PhaserLFOType) – [Read-Write] The phaser LFO type

use_quadrature_phase

(bool) – [Read-Write] Whether or not to use quadtrature phase for the LFO modulation

wet_level

(float) – [Read-Write] The wet level of the phaser effect