unreal.SourceEffectRingModulationSettings

class unreal.SourceEffectRingModulationSettings(modulator_type=RingModulatorTypeSourceEffect.SINE, frequency=100.0, depth=0.5, dry_level=0.0, wet_level=1.0)

Bases: unreal.StructBase

Source Effect Ring Modulation Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectRingModulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth (float): [Read-Write] Ring modulation depth
  • dry_level (float): [Read-Write] Gain for the dry signal (no ring mod)
  • frequency (float): [Read-Write] Ring modulation frequency
  • modulator_type (RingModulatorTypeSourceEffect): [Read-Write] Ring modulation modulator oscillator type
  • wet_level (float): [Read-Write] Gain for the wet signal (with ring mod)
depth

(float) – [Read-Write] Ring modulation depth

dry_level

(float) – [Read-Write] Gain for the dry signal (no ring mod)

frequency

(float) – [Read-Write] Ring modulation frequency

modulator_type

(RingModulatorTypeSourceEffect) – [Read-Write] Ring modulation modulator oscillator type

wet_level

(float) – [Read-Write] Gain for the wet signal (with ring mod)