unreal.SourceEffectSimpleDelaySettings

class unreal.SourceEffectSimpleDelaySettings(speed_of_sound=343.0, delay_amount=0.0, dry_amount=0.0, wet_amount=1.0, feedback=0.0, delay_based_on_distance=True)

Bases: unreal.StructBase

Source Effect Simple Delay Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectSimpleDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_amount (float): [Read-Write] Delay amount in seconds
  • delay_based_on_distance (bool): [Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delay
  • dry_amount (float): [Read-Write] Gain stage on dry (non-delayed signal)
  • feedback (float): [Read-Write] Amount to feedback into the delay line (because why not)
  • speed_of_sound (float): [Read-Write] Speed of sound in meters per second when using distance-based delay
  • wet_amount (float): [Read-Write] Gain stage on wet (delayed) signal
delay_amount

(float) – [Read-Write] Delay amount in seconds

delay_based_on_distance

(bool) – [Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delay

dry_amount

(float) – [Read-Write] Gain stage on dry (non-delayed signal)

feedback

(float) – [Read-Write] Amount to feedback into the delay line (because why not)

speed_of_sound

(float) – [Read-Write] Speed of sound in meters per second when using distance-based delay

wet_amount

(float) – [Read-Write] Gain stage on wet (delayed) signal