unreal.SourceEffectSimpleDelaySettings

class unreal.SourceEffectSimpleDelaySettings(speed_of_sound: float = 0.0, delay_amount: float = 0.0, dry_amount: float = 0.0, wet_amount: float = 0.0, feedback: float = 0.0, delay_based_on_distance: bool = False, use_distance_override: bool = False)

Bases: StructBase

Source Effect Simple Delay Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectSimpleDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_amount (float): [Read-Write] Delay amount in seconds

  • delay_based_on_distance (bool): [Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delay

  • dry_amount (float): [Read-Write] Gain stage on dry (non-delayed signal)

  • feedback (float): [Read-Write] Amount to feedback into the delay line (because why not)

  • speed_of_sound (float): [Read-Write] Speed of sound in meters per second when using distance-based delay

  • use_distance_override (bool): [Read-Write] Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay.

  • wet_amount (float): [Read-Write] Gain stage on wet (delayed) signal

property delay_amount: float

[Read-Write] Delay amount in seconds

Type:

(float)

property delay_based_on_distance: bool

[Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delay

Type:

(bool)

property dry_amount: float

[Read-Write] Gain stage on dry (non-delayed signal)

Type:

(float)

property feedback: float

[Read-Write] Amount to feedback into the delay line (because why not)

Type:

(float)

property speed_of_sound: float

[Read-Write] Speed of sound in meters per second when using distance-based delay

Type:

(float)

property use_distance_override: bool

[Read-Write] Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay.

Type:

(bool)

property wet_amount: float

[Read-Write] Gain stage on wet (delayed) signal

Type:

(float)