unreal.SourceEffectStereoDelaySettings

class unreal.SourceEffectStereoDelaySettings(delay_mode=StereoDelaySourceEffect.PING_PONG, delay_time_msec=500.0, feedback=0.1, delay_ratio=0.2, wet_level=0.4)

Bases: unreal.StructBase

Source Effect Stereo Delay Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectStereoDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_mode (StereoDelaySourceEffect): [Read-Write] What mode to set the stereo delay effect.
  • delay_ratio (float): [Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.
  • delay_time_msec (float): [Read-Write] The base amount of delay in the left and right channels of the delay line.
  • feedback (float): [Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.
  • wet_level (float): [Read-Write] The amount of delay effect to mix with the dry input signal into the effect.
delay_mode

(StereoDelaySourceEffect) – [Read-Write] What mode to set the stereo delay effect.

delay_ratio

(float) – [Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.

delay_time_msec

(float) – [Read-Write] The base amount of delay in the left and right channels of the delay line.

feedback

(float) – [Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.

wet_level

(float) – [Read-Write] The amount of delay effect to mix with the dry input signal into the effect.