unreal.SpecularProfile
¶
- class unreal.SpecularProfile(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Specular profile asset, can be specified at a material. Don’t change at runtime. All properties in here are per material.
C++ Source:
Module: Engine
File: SpecularProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(SpecularProfileStruct): [Read-Write]