unreal.SpecularProfile

class unreal.SpecularProfile(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Specular profile asset, can be specified at a material. Don’t change at runtime. All properties in here are per material.

C++ Source:

  • Module: Engine

  • File: SpecularProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SpecularProfileStruct): [Read-Write]