unreal.SpeedTreeImportData

class unreal.SpeedTreeImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetImportData

Speed Tree Import Data

C++ Source:

  • Plugin: SpeedTreeImporter

  • Module: SpeedTreeImporter

  • File: SpeedTreeImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_geometry_type (ImportGeometryType): [Read-Write] Choose whether to import as a 3D asset, billboard or both

  • include_branch_seam_smoothing (bool): [Read-Write]

  • include_collision (bool): [Read-Write]

  • include_color_adjustment (bool): [Read-Write]

  • include_detail_map_check (bool): [Read-Write]

  • include_normal_map_check (bool): [Read-Write]

  • include_smooth_lod_check (bool): [Read-Write]

  • include_specular_map_check (bool): [Read-Write]

  • include_speed_tree_ao (bool): [Read-Write]

  • include_subsurface (bool): [Read-Write]

  • include_vertex_processing_check (bool): [Read-Write]

  • include_wind_check (bool): [Read-Write]

  • lod_type (ImportLODType): [Read-Write] Choose whether painted foliage or individual actor

  • make_materials_check (bool): [Read-Write]

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.

  • tree_scale (float): [Read-Write] Specify the tree scale