unreal.Sphere

class unreal.Sphere(center: Vector = Ellipsis, w: float = 0.0)

Bases: StructBase

3D Sphere represented by Center and Radius. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathSphere.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (Vector): [Read-Write]

  • w (double): [Read-Write]

property center: Vector

[Read-Write]

Type:

(Vector)

property w: float

[Read-Write]

Type:

(double)