unreal.SplinePoint

class unreal.SplinePoint(input_key=0.0, position=[0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], type=SplinePointType.CURVE)

Bases: unreal.StructBase

Spline Point

C++ Source:

  • Module: Engine
  • File: SplineComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (Vector): [Read-Write] Arrive Tangent
  • input_key (float): [Read-Write] Input Key
  • leave_tangent (Vector): [Read-Write] Leave Tangent
  • position (Vector): [Read-Write] Position
  • rotation (Rotator): [Read-Write] Rotation
  • scale (Vector): [Read-Write] Scale
  • type (SplinePointType): [Read-Write] Type
arrive_tangent

(Vector) – [Read-Write] Arrive Tangent

input_key

(float) – [Read-Write] Input Key

leave_tangent

(Vector) – [Read-Write] Leave Tangent

position

(Vector) – [Read-Write] Position

rotation

(Rotator) – [Read-Write] Rotation

scale

(Vector) – [Read-Write] Scale

type

(SplinePointType) – [Read-Write] Type