unreal.SplitterStyle

class unreal.SplitterStyle(handle_normal_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], handle_highlight_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SSplitter

C++ Source:

  • Module: SlateCore
  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • handle_highlight_brush (SlateBrush): [Read-Write] Brush used to draw the handle in its highlight state
  • handle_normal_brush (SlateBrush): [Read-Write] Brush used to draw the handle in its normal state
handle_highlight_brush

(SlateBrush) – [Read-Write] Brush used to draw the handle in its highlight state

handle_normal_brush

(SlateBrush) – [Read-Write] Brush used to draw the handle in its normal state