unreal.StateTreeComponentSchema

class unreal.StateTreeComponentSchema(outer: Object | None = None, name: Name | str = 'None')

Bases: StateTreeSchema

StateTree for Actors with StateTree component.

C++ Source:

  • Plugin: GameplayStateTree

  • Module: GameplayStateTreeModule

  • File: StateTreeComponentSchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_actor_class (type(Class)): [Read-Write] Actor class the StateTree is expected to run on. Allows to bind to specific Actor class’ properties.