unreal.StateTreeEditorNode

class unreal.StateTreeEditorNode

Bases: StructBase

Base for Evaluator, Task and Condition nodes.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeEditorModule

  • File: StateTreeEditorNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • condition_indent (uint8): [Read-Write]

  • condition_operand (StateTreeConditionOperand): [Read-Write]

  • id (Guid): [Read-Write]

  • instance (InstancedStruct): [Read-Write]

  • instance_object (Object): [Read-Write]

  • node (InstancedStruct): [Read-Write]