unreal.StateTreeReference

class unreal.StateTreeReference

Bases: StructBase

Struct to hold reference to a StateTree asset along with values to parameterized it.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parameters (InstancedPropertyBag): [Read-Write]

  • property_overrides (Array[Guid]): [Read-Write] Array of overridden properties. Non-overridden properties will inherit the values from the StateTree default parameters.

  • state_tree (StateTree): [Read-Write]