unreal.StateTreeRunStatusChanged

class unreal.StateTreeRunStatusChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

State Tree Run Status Changed Delegate Signature

Parameters:

state_tree_run_status (StateTreeRunStatus) –

C++ Source:

  • Plugin: GameplayStateTree

  • Module: GameplayStateTreeModule

  • File: StateTreeComponent.h