unreal.StateTreeStateSelectionBehavior
¶
- class unreal.StateTreeStateSelectionBehavior¶
Bases:
EnumBase
EState Tree State Selection Behavior
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- NONE: StateTreeStateSelectionBehavior¶
The State cannot be directly selected.
- Type:
0
- TRY_ENTER_STATE: StateTreeStateSelectionBehavior¶
When state is considered for selection, it is selected even if it has child states.
- Type:
1
- TRY_FOLLOW_TRANSITIONS: StateTreeStateSelectionBehavior¶
When state is considered for selection, try to trigger the transitions instead.
- Type:
3
- TRY_SELECT_CHILDREN_IN_ORDER: StateTreeStateSelectionBehavior¶
When state is considered for selection, try to selects the first child state (in order they appear in the child list). If no child states are present, behaves like SelectState.
- Type:
2