unreal.StateTreeTransitionPriority
¶
- class unreal.StateTreeTransitionPriority¶
Bases:
EnumBase
Transition priority. When multiple transitions trigger at the same time, the first transition of highest priority is selected.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- CRITICAL: StateTreeTransitionPriority¶
Critical priority.
- Type:
4
- HIGH: StateTreeTransitionPriority¶
High priority.
- Type:
3
- MEDIUM: StateTreeTransitionPriority¶
Medium priority.
- Type:
2
- NORMAL: StateTreeTransitionPriority¶
Normal priority.
- Type:
1