unreal.StaticMeshReductionTerimationCriterion
¶
- class unreal.StaticMeshReductionTerimationCriterion¶
Bases:
EnumBase
Enum specifying the reduction type to use when simplifying static meshes with the engines internal tool
C++ Source:
Module: Engine
File: MeshMerging.h
- ANY: StaticMeshReductionTerimationCriterion¶
Simplification will continue until either Triangle or Vertex count criteria is met.
- Type:
2
- TRIANGLES: StaticMeshReductionTerimationCriterion¶
Triangle percent criterion will be used for simplification.
- Type:
0
- VERTICES: StaticMeshReductionTerimationCriterion¶
Vertice percent criterion will be used for simplification.
- Type:
1