unreal.StructUtilsFunctionLibrary

class unreal.StructUtilsFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Struct Utils Function Library

C++ Source:

  • Plugin: StructUtils

  • Module: StructUtilsEngine

  • File: StructUtilsFunctionLibrary.h

classmethod equal_equal_instanced_struct(a, b) bool

Checks whether two InstancedStructs (and the values contained within) are equal.

Parameters:
Return type:

bool

classmethod is_instanced_struct_valid(instanced_struct) StructUtilsResult

Checks whether an InstancedStruct contains value.

Parameters:

instanced_struct (InstancedStruct) –

Return type:

StructUtilsResult

classmethod is_valid_instanced_struct(instanced_struct) bool

Checks whether the InstancedStruct contains value.

Parameters:

instanced_struct (InstancedStruct) –

Return type:

bool

classmethod not_equal_instanced_struct(a, b) bool

Checks whether two InstancedStructs are not equal.

Parameters:
Return type:

bool

classmethod reset(instanced_struct, struct_type=None) InstancedStruct

Resets an InstancedStruct.

Parameters:
Returns:

instanced_struct (InstancedStruct):

Return type:

InstancedStruct