unreal.StructUtilsFunctionLibrary
¶
- class unreal.StructUtilsFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Struct Utils Function Library
C++ Source:
Plugin: StructUtils
Module: StructUtilsEngine
File: StructUtilsFunctionLibrary.h
- classmethod equal_equal_instanced_struct(a, b) bool ¶
Checks whether two InstancedStructs (and the values contained within) are equal.
- Parameters:
a (InstancedStruct) –
b (InstancedStruct) –
- Return type:
- classmethod is_instanced_struct_valid(instanced_struct) StructUtilsResult ¶
Checks whether an InstancedStruct contains value.
- Parameters:
instanced_struct (InstancedStruct) –
- Return type:
- classmethod is_valid_instanced_struct(instanced_struct) bool ¶
Checks whether the InstancedStruct contains value.
- Parameters:
instanced_struct (InstancedStruct) –
- Return type:
- classmethod not_equal_instanced_struct(a, b) bool ¶
Checks whether two InstancedStructs are not equal.
- Parameters:
a (InstancedStruct) –
b (InstancedStruct) –
- Return type:
- classmethod reset(instanced_struct, struct_type=None) InstancedStruct ¶
Resets an InstancedStruct.
- Parameters:
instanced_struct (InstancedStruct) –
struct_type (ScriptStruct) –
- Returns:
instanced_struct (InstancedStruct):
- Return type: