unreal.SubUVBoundingVertexCount
¶
- class unreal.SubUVBoundingVertexCount¶
Bases:
EnumBase
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.
C++ Source:
Module: Engine
File: SubUVAnimation.h
- BVC_EIGHT_VERTICES: SubUVBoundingVertexCount¶
1
- BVC_FOUR_VERTICES: SubUVBoundingVertexCount¶
0