unreal.SubUVBoundingVertexCount

class unreal.SubUVBoundingVertexCount

Bases: EnumBase

More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.

C++ Source:

  • Module: Engine

  • File: SubUVAnimation.h

BVC_EIGHT_VERTICES: SubUVBoundingVertexCount

1

BVC_FOUR_VERTICES: SubUVBoundingVertexCount

0