unreal.SubdividedQuad

class unreal.SubdividedQuad(quad_vertex0=[0, [0.0, 0.0], [0.0, 0.0], [0, 0, 0, 0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex1=[0, [0.0, 0.0], [0.0, 0.0], [0, 0, 0, 0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex2=[0, [0.0, 0.0], [0.0, 0.0], [0, 0, 0, 0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex3=[0, [0.0, 0.0], [0.0, 0.0], [0, 0, 0, 0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0])

Bases: unreal.StructBase

Subdivided Quad

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • quad_vertex0 (SubdividedQuadVertex): [Read-Write] The vertices for the four corners of this quad
  • quad_vertex1 (SubdividedQuadVertex): [Read-Write] Quad Vertex 1
  • quad_vertex2 (SubdividedQuadVertex): [Read-Write] Quad Vertex 2
  • quad_vertex3 (SubdividedQuadVertex): [Read-Write] Quad Vertex 3
quad_vertex0

(SubdividedQuadVertex) – [Read-Write] The vertices for the four corners of this quad

quad_vertex1

(SubdividedQuadVertex) – [Read-Write] Quad Vertex 1

quad_vertex2

(SubdividedQuadVertex) – [Read-Write] Quad Vertex 2

quad_vertex3

(SubdividedQuadVertex) – [Read-Write] Quad Vertex 3