unreal.SubdividedQuadVertex

class unreal.SubdividedQuadVertex(vertex_position_index=0, texture_coordinate0=[0.0, 0.0], texture_coordinate1=[0.0, 0.0], vertex_color=[0, 0, 0, 0], vertex_normal=[0.0, 0.0, 0.0], vertex_tangent=[0.0, 0.0, 0.0], vertex_binormal_sign=0.0)

Bases: unreal.StructBase

Subdivided Quad Vertex

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • texture_coordinate0 (Vector2D): [Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)
  • texture_coordinate1 (Vector2D): [Read-Write] Texture Coordinate 1
  • vertex_binormal_sign (float): [Read-Write] Quad vertex binormal sign (-1.0 or 1.0)
  • vertex_color (Color): [Read-Write] Vertex color
  • vertex_normal (Vector): [Read-Write] Quad vertex normal
  • vertex_position_index (int32): [Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertex
  • vertex_tangent (Vector): [Read-Write] Quad vertex tangent
texture_coordinate0

(Vector2D) – [Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)

texture_coordinate1

(Vector2D) – [Read-Write] Texture Coordinate 1

vertex_binormal_sign

(float) – [Read-Write] Quad vertex binormal sign (-1.0 or 1.0)

vertex_color

(Color) – [Read-Write] Vertex color

vertex_normal

(Vector) – [Read-Write] Quad vertex normal

vertex_position_index

(int32) – [Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertex

vertex_tangent

(Vector) – [Read-Write] Quad vertex tangent