unreal.SubmixEffectDelayPreset

class unreal.SubmixEffectDelayPreset(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundEffectSubmixPreset

USubmixEffectDelayPreset Class which processes audio streams and uses parameters defined in the preset class.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SubmixEffectDelaySettings): [Read-Write]

get_max_delay_in_milliseconds() float

Get the maximum delay possible.

Return type:

float

set_default_settings(settings) None

Sets object’s default settings. This will update both the default UObject settings (and mark it as dirty), as well as any dynamically set settings.

Parameters:

settings (SubmixEffectDelaySettings) –

set_delay(length) None

Set how long the delay actually is, in milliseconds.

Parameters:

length (float) –

set_interpolation_time(time) None

Set the time it takes to interpolate between parameters, in milliseconds.

Parameters:

time (float) –

set_settings(settings) None

Sets runtime delay settings. This will replace any dynamically added or modified settings without modifying the original UObject.

Parameters:

settings (SubmixEffectDelaySettings) –

property settings: SubmixEffectDelaySettings

[Read-Write]

Type:

(SubmixEffectDelaySettings)