unreal.SubmixEffectDynamicsProcessorPreset

class unreal.SubmixEffectDynamicsProcessorPreset(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundEffectSubmixPreset

Submix Effect Dynamics Processor Preset

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerSubmixEffectDynamicsProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SubmixEffectDynamicsProcessorSettings): [Read-Write]

reset_key() None

Reset Key

set_audio_bus(audio_bus) None

Sets the source key input as the provided AudioBus’ output. If no object is provided, key is set to effect’s input.

Parameters:

audio_bus (AudioBus) –

set_external_submix(submix) None

Sets the source key input as the provided Submix’s output. If no object is provided, key is set to effect’s input.

Parameters:

submix (SoundSubmix) –

set_settings(settings) None

Set Settings

Parameters:

settings (SubmixEffectDynamicsProcessorSettings) –

property settings: SubmixEffectDynamicsProcessorSettings

[Read-Write]

Type:

(SubmixEffectDynamicsProcessorSettings)