unreal.SubmixEffectFilterSettings

class unreal.SubmixEffectFilterSettings(filter_type=SubmixFilterType.LOW_PASS, filter_algorithm=SubmixFilterAlgorithm.ONE_POLE, filter_frequency=20000.0, filter_q=2.0)

Bases: unreal.StructBase

FSubmixEffectFilterSettings UStruct used to define user-exposed params for use with your effect.

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SubmixEffectFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_algorithm (SubmixFilterAlgorithm): [Read-Write] What type of filter algorithm to use for the submix filter effect
  • filter_frequency (float): [Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]
  • filter_q (float): [Read-Write] The output filter resonance (Q) [0.5, 10]
  • filter_type (SubmixFilterType): [Read-Write] What type of filter to use for the submix filter effect
filter_algorithm

(SubmixFilterAlgorithm) – [Read-Write] What type of filter algorithm to use for the submix filter effect

filter_frequency

(float) – [Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]

filter_q

(float) – [Read-Write] The output filter resonance (Q) [0.5, 10]

filter_type

(SubmixFilterType) – [Read-Write] What type of filter to use for the submix filter effect