unreal.SubmixEffectFilterSettings

class unreal.SubmixEffectFilterSettings(filter_type: SubmixFilterType = Ellipsis, filter_algorithm: SubmixFilterAlgorithm = Ellipsis, filter_frequency: float = 0.0, filter_q: float = 0.0)

Bases: StructBase

FSubmixEffectFilterSettings UStruct used to define user-exposed params for use with your effect.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_algorithm (SubmixFilterAlgorithm): [Read-Write] What type of filter algorithm to use for the submix filter effect

  • filter_frequency (float): [Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]

  • filter_q (float): [Read-Write] The output filter resonance (Q) [0.5, 10]

  • filter_type (SubmixFilterType): [Read-Write] What type of filter to use for the submix filter effect

property filter_algorithm: SubmixFilterAlgorithm

[Read-Write] What type of filter algorithm to use for the submix filter effect

Type:

(SubmixFilterAlgorithm)

property filter_frequency: float

[Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]

Type:

(float)

property filter_q: float

[Read-Write] The output filter resonance (Q) [0.5, 10]

Type:

(float)

property filter_type: SubmixFilterType

[Read-Write] What type of filter to use for the submix filter effect

Type:

(SubmixFilterType)