unreal.SynthComponentMonoWaveTable

class unreal.SynthComponentMonoWaveTable(outer: Object | None = None, name: Name | str = 'None')

Bases: SynthComponent

Synth Component Mono Wave Table

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SynthComponentMonoWaveTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • allow_spatialization (bool): [Read-Write] Is this audio component allowed to be spatialized?

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • attenuation_overrides (SoundAttenuationSettings): [Read-Write] If bOverrideSettings is true, the attenuation properties to use for sounds generated by this component

  • attenuation_settings (SoundAttenuation): [Read-Write] If bOverrideSettings is false, the asset to use to determine attenuation properties for sounds generated by this component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • bus_sends (Array[SoundSourceBusSendInfo]): [Read-Write] This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • concurrency_set (Set[SoundConcurrency]): [Read-Write] What sound concurrency to use for sounds generated by this audio component

  • current_preset (MonoWaveTableSynthPreset): [Read-Write] The settings asset to use for this synth

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • enable_base_submix (bool): [Read-Write] If enabled, sound will route to the Master Submix by default or to the Base Submix if defined. If disabled, sound will route ONLY to the Submix Sends and/or Bus Sends

  • enable_bus_sends (bool): [Read-Write] Whether or not to enable sending this audio’s output to buses.

  • enable_submix_sends (bool): [Read-Write] Whether or not to enable Submix Sends other than the Base Submix.

  • envelope_follower_attack_time (int32): [Read-Write] The attack time in milliseconds for the envelope follower. Delegate callbacks can be registered to get the envelope value of sounds played with this audio component. Only used in audio mixer.

  • envelope_follower_release_time (int32): [Read-Write] The release time in milliseconds for the envelope follower. Delegate callbacks can be registered to get the envelope value of sounds played with this audio component. Only used in audio mixer.

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • is_ui_sound (bool): [Read-Write] Whether or not this sound plays when the game is paused in the UI

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • modulation_routing (SoundModulationDefaultRoutingSettings): [Read-Write]

  • on_audio_envelope_value (OnSynthEnvelopeValue): [Read-Write]

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_num_tables_changed (NumTablesChanged): [Read-Write] Curve array altered

  • on_table_altered (OnTableAltered): [Read-Write] Wave Table curve was edited

  • override_attenuation (bool): [Read-Write] Should the Attenuation Settings asset be used (false) or should the properties set directly on the component be used for attenuation properties

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • pre_effect_bus_sends (Array[SoundSourceBusSendInfo]): [Read-Write] This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed.

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • sound_class (SoundClass): [Read-Write] Sound class this sound belongs to

  • sound_submix (SoundSubmixBase): [Read-Write] Submix this sound belongs to

  • sound_submix_sends (Array[SoundSubmixSendInfo]): [Read-Write] An array of submix sends. Audio from this sound will send a portion of its audio to these effects.

  • source_effect_chain (SoundEffectSourcePresetChain): [Read-Write] The source effect chain to use for this sound.

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

get_curve_tangent(table_index) float

Get the curve interpolation type (What the curve is doing between keyframes)

Parameters:

table_index (int32) –

Return type:

float

get_key_frame_values_for_table(table_index) Array[float]

Get an array of floats that represent the key frames in the requested curve

Parameters:

table_index (float) –

Return type:

Array[float]

get_max_table_index() int32

Get the number of curves in the wave table. (returns -1 if there is no asset)

Return type:

int32

get_num_table_entries() int32

Start BP functionality // Get the number of table elements from Blueprint

Return type:

int32

note_off(midi_note) None

Starts a new note (retrigs modulators, etc.)

Parameters:

midi_note (float) –

note_on(midi_note, velocity) None

Starts a new note (retrigs modulators, etc.)

Parameters:
property on_num_tables_changed: NumTablesChanged

[Read-Write] Curve array altered

Type:

(NumTablesChanged)

property on_table_altered: OnTableAltered

[Read-Write] Wave Table curve was edited

Type:

(OnTableAltered)

refresh_all_wave_tables() None

Refresh all wavetables (from Game Thread data)

refresh_wave_table(index) None

Refresh a particular wavetable (from Game Thread data)

Parameters:

index (int32) –

set_amp_envelope_attack_time(attack_time_msec) None

Set Amp envelope attack time (msec)

Parameters:

attack_time_msec (float) –

set_amp_envelope_bias_depth(depth) None

Set the bias depth of the the Amp envelope

Parameters:

depth (float) –

set_amp_envelope_bias_invert(bias_invert) None

Set whether or not the Amp envelope’s bias is inverted

Parameters:

bias_invert (bool) –

set_amp_envelope_decay_time(decay_time_msec) None

Set Amp envelope decay time (msec)

Parameters:

decay_time_msec (float) –

set_amp_envelope_depth(depth) None

Set the overall depth of the Amp envelope

Parameters:

depth (float) –

set_amp_envelope_invert(invert) None

Set whether or not the Amp envelope is inverted

Parameters:

invert (bool) –

set_amp_envelope_release_time(release_time_msec) None

Set Amp envelope release time (msec)

Parameters:

release_time_msec (float) –

set_amp_envelope_sustain_gain(sustain_gain) None

Set Amp envelope sustain gain [0.0, 1.0]

Parameters:

sustain_gain (float) –

set_curve_interpolation_type(interpolation_type, table_index) bool

Set the curve interpolation type (What the curve is doing between keyframes) This should only be used for live-editing features! (changing the curves at runtime is expensive)

Parameters:
Return type:

bool

set_curve_tangent(table_index, new_tangent) bool

Set the curve tangent (“Curve depth” between keyframes) This should only be used for live-editing features! (changing the curves at runtime is expensive)

Parameters:
  • table_index (int32) –

  • new_tangent (float) –

Return type:

bool

set_curve_value(table_index, keyframe_index, new_value) bool
Set a Keyframe value given a Table number and Keyframe number.

Returns false if the request was invalid. NewValue will be clamped from +/- 1.0

Parameters:
  • table_index (int32) –

  • keyframe_index (int32) –

  • new_value (float) –

Return type:

bool

set_filter_envelope_attack_time(attack_time_msec) None

Set Low-Pass Filter envelope attack time (msec)

Parameters:

attack_time_msec (float) –

set_filter_envelope_bias_depth(depth) None

Set Low-Pass Filter envelope bias depth

Parameters:

depth (float) –

set_filter_envelope_bias_invert(bias_invert) None

Set Low-Pass Filter envelope bias inversion

Parameters:

bias_invert (bool) –

set_filter_envelope_depth(depth) None

Set Low-Pass Filter envelope depth

Parameters:

depth (float) –

set_filter_envelope_invert(invert) None

Set Low-Pass Filter envelope inversion

Parameters:

invert (bool) –

set_filter_envelope_release_time(release_time_msec) None

Set Low-Pass Filter envelope release time (msec)

Parameters:

release_time_msec (float) –

set_filter_envelope_sustain_gain(sustain_gain) None

Set Low-Pass Filter envelope sustain gain

Parameters:

sustain_gain (float) –

set_filter_envelopen_decay_time(decay_time_msec) None

Set Low-Pass Filter envelope decay time (msec)

Parameters:

decay_time_msec (float) –

set_frequency(frequency_hz) None

Sets the oscillator’s frequency

Parameters:

frequency_hz (float) –

set_frequency_pitch_bend(frequency_offset_cents) None

Set a frequency offset in cents (for pitch modulation such as the Pitch Bend Wheel)

Parameters:

frequency_offset_cents (float) –

set_frequency_with_midi_note(midi_note) None

Set the oscillator’s frequency via midi note number

Parameters:

midi_note (float) –

set_low_pass_filter_resonance(new_q) None

Set the Cut-off frequency of the low-pass filter

Parameters:

new_q (float) –

set_pos_lfo_depth(lfo_depth) None
Set the Modulation depth of the Lfo controlling the Table Position around the current position value

0.0 = no modulation, 1.0 = current position +/- 0.5 (Lfo + Position result will clamp [0.0, 1.0])

Parameters:

lfo_depth (float) –

set_pos_lfo_frequency(lfo_frequency) None

Set frequency of LFO controlling Table Position (in Hz)

Parameters:

lfo_frequency (float) –

set_pos_lfo_type(lfo_type) None

Set the shape of the Lfo controlling the position

Parameters:

lfo_type (SynthLFOType) –

set_position_envelope_attack_time(attack_time_msec) None

Set Position envelope attack time (msec)

Parameters:

attack_time_msec (float) –

set_position_envelope_bias_depth(depth) None

Set Position envelope bias depth

Parameters:

depth (float) –

set_position_envelope_bias_invert(bias_invert) None

Set Position envelope bias inversion

Parameters:

bias_invert (bool) –

set_position_envelope_decay_time(decay_time_msec) None

Set Position envelope decay time (msec)

Parameters:

decay_time_msec (float) –

set_position_envelope_depth(depth) None

Set Position envelope envelope depth

Parameters:

depth (float) –

set_position_envelope_invert(invert) None

Set Position envelope envelope inversion

Parameters:

invert (bool) –

set_position_envelope_release_time(release_time_msec) None

Set Position envelope release time (msec)

Parameters:

release_time_msec (float) –

set_position_envelope_sustain_gain(sustain_gain) None

Set Position envelope sustain gain

Parameters:

sustain_gain (float) –

set_sustain_pedal_state(sustain_pedal_state) None

Inform the synth if the sustain pedal is pressed or not

Parameters:

sustain_pedal_state (bool) –

set_wave_table_position(position) None

Sets the wavetable position. Expects a percentage between 0.0 and 1.0

Parameters:

position (float) –