unreal.TagAndValue

class unreal.TagAndValue(tag='None', value='')

Bases: unreal.StructBase

Tag and Value

C++ Source:

  • Module: AssetRegistry
  • File: AssetRegistryHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tag (Name): [Read-Write] Tag
  • value (str): [Read-Write] Value
tag

(Name) – [Read-Write] Tag

value

(str) – [Read-Write] Value