unreal.TagAndValue

class unreal.TagAndValue(tag: Name = 'None', value: str = '')

Bases: StructBase

Tag and Value

C++ Source:

  • Module: AssetRegistry

  • File: AssetRegistryHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tag (Name): [Read-Write]

  • value (str): [Read-Write]

property tag: Name

[Read-Write]

Type:

(Name)

property value: str

[Read-Write]

Type:

(str)