unreal.TakeMetaDataTagsFunctionLibrary

class unreal.TakeMetaDataTagsFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

This library’s purpose is to expose the names of the UTakeMetaData asset registry tag names.

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: TakeMetaDataTagsFunctionLibrary.h

classmethod get_all_take_meta_data_tags() Set[Name]

Gets all tags for TakeMetaData

Return type:

Set[Name]

classmethod get_take_meta_data_tag_description() Name

The asset registry tag that contains the user-description for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_level_path() Name

The asset registry tag that contains the level-path for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_slate() Name

The asset registry tag that contains the slate for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_take_number() Name

The asset registry tag that contains the take number for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_timecode_in() Name

The asset registry tag that contains the timecode in for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_timecode_out() Name

The asset registry tag that contains the timecode out for this meta-data

Return type:

Name

classmethod get_take_meta_data_tag_timestamp() Name

The asset registry tag that contains the timestamp for this meta-data

Return type:

Name