unreal.TakeMetaDataTagsFunctionLibrary
¶
- class unreal.TakeMetaDataTagsFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
This library’s purpose is to expose the names of the UTakeMetaData asset registry tag names.
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: TakeMetaDataTagsFunctionLibrary.h
- classmethod get_take_meta_data_tag_description() → Name¶
The asset registry tag that contains the user-description for this meta-data
- Return type:
- classmethod get_take_meta_data_tag_level_path() → Name¶
The asset registry tag that contains the level-path for this meta-data
- Return type:
- classmethod get_take_meta_data_tag_slate() → Name¶
The asset registry tag that contains the slate for this meta-data
- Return type:
- classmethod get_take_meta_data_tag_take_number() → Name¶
The asset registry tag that contains the take number for this meta-data
- Return type:
- classmethod get_take_meta_data_tag_timecode_in() → Name¶
The asset registry tag that contains the timecode in for this meta-data
- Return type: