unreal.TakeRecorderLevelSequenceSource

class unreal.TakeRecorderLevelSequenceSource(outer: Object | None = None, name: Name | str = 'None')

Bases: TakeRecorderSource

Plays level sequence actors when recording starts

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderLevelSequenceSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • level_sequences_to_trigger (Array[LevelSequence]): [Read-Write]

  • take_number (int32): [Read-Write]

  • track_tint (Color): [Read-Write]

property level_sequences_to_trigger: None

[Read-Write]

Type:

(Array[LevelSequence])