unreal.TakeRecorderNearbySpawnedActorSource

class unreal.TakeRecorderNearbySpawnedActorSource(outer: Object | None = None, name: Name | str = 'None')

Bases: TakeRecorderSource

A recording source that detects actors spawned close to the current camera, and captures them as spawnables

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderNearbySpawnedActorSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • filter_spawned_actors (bool): [Read-Write] Should we only record actors that pass the filter list?

  • filter_types (Array[type(Class)]): [Read-Write] A type filter to apply to spawned objects

  • proximity (float): [Read-Write] The proximity to the current camera that an actor must be spawned in order to be recorded as a spawnable. If 0, proximity is disregarded.

  • take_number (int32): [Read-Write]

  • track_tint (Color): [Read-Write]

property filter_spawned_actors: bool

[Read-Write] Should we only record actors that pass the filter list?

Type:

(bool)

property filter_types: None

[Read-Write] A type filter to apply to spawned objects

Type:

(Array[type(Class)])

property proximity: float

[Read-Write] The proximity to the current camera that an actor must be spawned in order to be recorded as a spawnable. If 0, proximity is disregarded.

Type:

(float)