unreal.TakeRecorderSubsystem
¶
- class unreal.TakeRecorderSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
UTakeRecorderSubsystem Subsystem for Take Recorder
C++ Source:
Plugin: Takes
Module: TakeRecorder
File: TakeRecorderSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
take_recorder_cancelled
(TakeRecorderCancelled): [Read-Write] Called when take recorder is cancelledtake_recorder_finished
(TakeRecorderFinished): [Read-Write] Called when take recorder has finishedtake_recorder_marked_frame_added
(TakeRecorderMarkedFrameAdded): [Read-Write] Called when a marked frame is added to take recordertake_recorder_pre_initialize
(TakeRecorderPreInitialize): [Read-Write] Called before initialization occurs (ie. when the recording button is pressed and before the countdown starts)take_recorder_started
(TakeRecorderStarted): [Read-Write] Called when take recorder is startedtake_recorder_stopped
(TakeRecorderStopped): [Read-Write] Called when take recorder is stopped
- property take_recorder_cancelled: TakeRecorderCancelled¶
[Read-Write] Called when take recorder is cancelled
- Type:
- property take_recorder_finished: TakeRecorderFinished¶
[Read-Write] Called when take recorder has finished
- Type:
- property take_recorder_marked_frame_added: TakeRecorderMarkedFrameAdded¶
[Read-Write] Called when a marked frame is added to take recorder
- Type:
- property take_recorder_pre_initialize: TakeRecorderPreInitialize¶
[Read-Write] Called before initialization occurs (ie. when the recording button is pressed and before the countdown starts)
- Type:
- property take_recorder_started: TakeRecorderStarted¶
[Read-Write] Called when take recorder is started
- Type:
- property take_recorder_stopped: TakeRecorderStopped¶
[Read-Write] Called when take recorder is stopped
- Type: