unreal.TakeRecorderUserParameters

class unreal.TakeRecorderUserParameters(maximize_viewport=False, countdown_seconds=0.0, engine_time_dilation=1.0, sample_clock=None, remove_redundant_tracks=True, save_recorded_assets=False, auto_serialize=False)

Bases: unreal.StructBase

Take Recorder User Parameters

C++ Source:

  • Plugin: Takes
  • Module: TakeRecorder
  • File: TakeRecorderParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_serialize (bool): [Read-Write] Whether to incrementally serialize and store some data while recording
  • countdown_seconds (float): [Read-Write] Delay that we will use before starting recording
  • engine_time_dilation (float): [Read-Write] The engine time dilation to apply during the recording
  • maximize_viewport (bool): [Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording
  • remove_redundant_tracks (bool): [Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back
  • sample_clock (Class): [Read-Write] The clock source to use
  • save_recorded_assets (bool): [Read-Write] Whether to save recorded level sequences and assets when done recording
auto_serialize

(bool) – [Read-Write] Whether to incrementally serialize and store some data while recording

countdown_seconds

(float) – [Read-Write] Delay that we will use before starting recording

engine_time_dilation

(float) – [Read-Write] The engine time dilation to apply during the recording

maximize_viewport

(bool) – [Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording

remove_redundant_tracks

(bool) – [Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

sample_clock

(Class) – [Read-Write] The clock source to use

save_recorded_assets

(bool) – [Read-Write] Whether to save recorded level sequences and assets when done recording