unreal.TestBTDecorator_Blueprint
¶
- class unreal.TestBTDecorator_Blueprint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BTDecorator_BlueprintBase
Test BTDecorator Blueprint
C++ Source:
Module: AITestSuite
File: TestBTDecorator_Blueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
check_condition_only_black_board_changes
(bool): [Read-Write] Applies only if Decorator has any FBlackboardKeySelector property and if decorator isset to abort BT flow. Is set to true ReceiveConditionCheck will be called only on changes
to observed BB keys. If false or no BB keys observed ReceiveConditionCheck will be called every tick
custom_description
(str): [Read-Write]flow_abort_mode
(BTFlowAbortMode): [Read-Write] flow controller settingsinverse_condition
(bool): [Read-Write] if set, condition check result will be inversednode_name
(str): [Read-Write] node nameshow_property_details
(bool): [Read-Write] show detailed information about properties