unreal.TestGameInstance

class unreal.TestGameInstance(outer: Object | None = None, name: Name | str = 'None')

Bases: GameInstance

Test Game Instance

C++ Source:

  • Plugin: CQTest

  • Module: CQTest

  • File: TestGameInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_input_device_connection_change (OnUserInputDeviceConnectionChange): [Read-Write] Callback for when an input device connection state has changed (a new gamepad was connected or disconnected)

  • on_pawn_controller_changed_delegates (OnPawnControllerChanged): [Read-Write] gets triggered shortly after a pawn’s controller is set. Most of the time

    it signals that the Controller has changed but in edge cases (like during replication) it might end up broadcasting the same pawn-controller pair more than once

  • on_user_input_device_pairing_change (OnUserInputDevicePairingChange): [Read-Write] Callback when an input device has changed pairings (the owning platform user has changed for that device)