unreal.TestGameInstance
¶
- class unreal.TestGameInstance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameInstance
Test Game Instance
C++ Source:
Plugin: CQTest
Module: CQTest
File: TestGameInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
on_input_device_connection_change
(OnUserInputDeviceConnectionChange): [Read-Write] Callback for when an input device connection state has changed (a new gamepad was connected or disconnected)on_pawn_controller_changed_delegates
(OnPawnControllerChanged): [Read-Write] gets triggered shortly after a pawn’s controller is set. Most of the timeit signals that the Controller has changed but in edge cases (like during replication) it might end up broadcasting the same pawn-controller pair more than once
on_user_input_device_pairing_change
(OnUserInputDevicePairingChange): [Read-Write] Callback when an input device has changed pairings (the owning platform user has changed for that device)