unreal.TextWrappingPolicy
¶
- class unreal.TextWrappingPolicy¶
Bases:
EnumBase
The different methods that can be used if a word is too long to be broken by the default line-break iterator.
C++ Source:
Module: Slate
File: TextLayout.h
- ALLOW_PER_CHARACTER_WRAPPING: TextWrappingPolicy¶
Fallback to per-character wrapping if a word is too long
- Type:
1
- DEFAULT_WRAPPING: TextWrappingPolicy¶
No fallback, just use the given line-break iterator
- Type:
0