unreal.TextureMipGenSettings

class unreal.TextureMipGenSettings

Bases: EnumBase

Texture Mip Gen Settings

C++ Source:

  • Module: Engine

  • File: TextureDefines.h

TMGS_ANGULAR: TextureMipGenSettings

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

Type:

21

TMGS_BLUR1: TextureMipGenSettings

Blur further (useful for image based reflections).

Type:

15

TMGS_BLUR2: TextureMipGenSettings

16

TMGS_BLUR3: TextureMipGenSettings

17

TMGS_BLUR4: TextureMipGenSettings

18

TMGS_BLUR5: TextureMipGenSettings

19

TMGS_FROM_TEXTURE_GROUP: TextureMipGenSettings

Default for the “texture”.

Type:

0

TMGS_LEAVE_EXISTING_MIPS: TextureMipGenSettings

Do not touch existing mip chain as it contains generated data.

Type:

14

TMGS_NO_MIPMAPS: TextureMipGenSettings

13

TMGS_SHARPEN0: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

2

Type:

8x8 with sharpening

TMGS_SHARPEN1: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

3

Type:

8x8 with sharpening

TMGS_SHARPEN10: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

12

Type:

8x8 with sharpening

TMGS_SHARPEN2: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

4

Type:

8x8 with sharpening

TMGS_SHARPEN3: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

5

Type:

8x8 with sharpening

TMGS_SHARPEN4: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

6

Type:

8x8 with sharpening

TMGS_SHARPEN5: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

7

Type:

8x8 with sharpening

TMGS_SHARPEN6: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

8

Type:

8x8 with sharpening

TMGS_SHARPEN7: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

9

Type:

8x8 with sharpening

TMGS_SHARPEN8: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

10

Type:

8x8 with sharpening

TMGS_SHARPEN9: TextureMipGenSettings

0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Type:

11

Type:

8x8 with sharpening

TMGS_SIMPLE_AVERAGE: TextureMipGenSettings

2x2 average, default for the “texture group”.

Type:

1

TMGS_UNFILTERED: TextureMipGenSettings

Use the first texel of each 2x2 (or 2x2x2) group.

Type:

20