unreal.TextureMipValueMode

class unreal.TextureMipValueMode

Bases: EnumBase

defines how MipValue is used

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

TMVM_DERIVATIVE: TextureMipValueMode

Explicitly compute the sample’s DDX and DDY for anisotropic filtering.

Type:

3

TMVM_MIP_BIAS: TextureMipValueMode

Bias the hardware computed sample’s mip level. Disables anisotropic filtering.

Type:

2

TMVM_MIP_LEVEL: TextureMipValueMode

Explicitly compute the sample’s mip level. Disables anisotropic filtering.

Type:

1

TMVM_NONE: TextureMipValueMode

Use hardware computed sample’s mip level with automatic anisotropic filtering support.

Type:

0