unreal.TextureRenderTargetFormat
¶
- class unreal.TextureRenderTargetFormat¶
Bases:
EnumBase
Subset of EPixelFormat exposed to UTextureRenderTarget2D
C++ Source:
Module: Engine
File: TextureRenderTarget2D.h
- RTF_R16F: TextureRenderTargetFormat¶
R channel, 16 bit per channel floating point, range [-65504, 65504]
- Type:
4
- RTF_R32F: TextureRenderTargetFormat¶
R channel, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type:
7
- RTF_R8: TextureRenderTargetFormat¶
R channel, 8 bit per channel fixed point, range [0, 1].
- Type:
0
- RTF_RG16F: TextureRenderTargetFormat¶
RG channels, 16 bit per channel floating point, range [-65504, 65504]
- Type:
5
- RTF_RG32F: TextureRenderTargetFormat¶
RG channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type:
8
- RTF_RG8: TextureRenderTargetFormat¶
RG channels, 8 bit per channel fixed point, range [0, 1].
- Type:
1
- RTF_RGB10A2: TextureRenderTargetFormat¶
RGBA channels, 10 bit per channel fixed point and 2 bit of alpha
- Type:
10
- RTF_RGBA16F: TextureRenderTargetFormat¶
RGBA channels, 16 bit per channel floating point, range [-65504, 65504]
- Type:
6
- RTF_RGBA32F: TextureRenderTargetFormat¶
RGBA channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type:
9
- RTF_RGBA8: TextureRenderTargetFormat¶
RGBA channels, 8 bit per channel fixed point, range [0, 1].
- Type:
2
- RTF_RGBA8_SRGB: TextureRenderTargetFormat¶
RGBA channels, 8 bit per channel fixed point, range [0, 1]. RGB is encoded with sRGB gamma curve. A is always stored as linear.
- Type:
3