unreal.ThrottleStateMotorSimComponent

class unreal.ThrottleStateMotorSimComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: AudioMotorSimComponent

Provides events for when the throttle changes state

C++ Source:

  • Plugin: AudioMotorSim

  • Module: AudioMotorSimStandardComponents

  • File: ThrottleStateMotorSimComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • blowoff_min_throttle_time (float): [Read-Write]

  • cached_input (AudioMotorSimInputContext): [Read-Write] Input data after running this component

  • cached_runtime_info (AudioMotorSimRuntimeContext): [Read-Write] runtime info after running this component

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • enabled (bool): [Read-Write] will only update if enabled

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_engine_blowoff (OnEngineBlowoff): [Read-Write] Fires when the throttle is released, keeping track of how long the throttle was held for

  • on_throttle_engaged (OnThrottleChanged): [Read-Write]

  • on_throttle_released (OnThrottleChanged): [Read-Write]

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property on_engine_blowoff: OnEngineBlowoff

[Read-Write] Fires when the throttle is released, keeping track of how long the throttle was held for

Type:

(OnEngineBlowoff)

property on_throttle_engaged: OnThrottleChanged

[Read-Write]

Type:

(OnThrottleChanged)

property on_throttle_released: OnThrottleChanged

[Read-Write]

Type:

(OnThrottleChanged)