unreal.TickableWorldSubsystem

class unreal.TickableWorldSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it

C++ Source:

  • Module: Engine

  • File: WorldSubsystem.h