unreal.TickableWorldSubsystem
¶
- class unreal.TickableWorldSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
WorldSubsystem
UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it
C++ Source:
Module: Engine
File: WorldSubsystem.h