unreal.TickingGroup

class unreal.TickingGroup

Bases: EnumBase

Determines which ticking group a tick function belongs to.

C++ Source:

  • Module: Engine

  • File: EngineBaseTypes.h

TG_DURING_PHYSICS: TickingGroup

Any item that can be run in parallel with our physics simulation work.

Type:

2

TG_POST_PHYSICS: TickingGroup

Any item that needs rigid body and cloth simulation to be complete before being executed.

Type:

4

TG_POST_UPDATE_WORK: TickingGroup

Any item that needs the update work to be done before being ticked.

Type:

5

TG_PRE_PHYSICS: TickingGroup

Any item that needs to be executed before physics simulation starts.

Type:

0