unreal.TileMapLibrary
¶
- class unreal.TileMapLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
A collection of utility methods for working with tile map components see: UPaperTileMap, UPaperTileMapComponent
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: TileMapBlueprintLibrary.h
- classmethod break_tile(tile) -> (tile_index=int32, tile_set=PaperTileSet, flip_h=bool, flip_v=bool, flip_d=bool)¶
Breaks out the information for a tile
- Parameters:
tile (PaperTileInfo) –
- Returns:
tile_index (int32):
tile_set (PaperTileSet):
flip_h (bool):
flip_v (bool):
flip_d (bool):
- Return type:
tuple
- classmethod get_tile_transform(tile) Transform ¶
Returns the transform for a tile
- Parameters:
tile (PaperTileInfo) –
- Return type:
- classmethod get_tile_user_data(tile) Name ¶
Returns the user data name for the specified tile, or NAME_None if there is no user-specified data
- Parameters:
tile (PaperTileInfo) –
- Return type:
- classmethod make_tile(tile_index, tile_set, flip_h, flip_v, flip_d) PaperTileInfo ¶
Creates a tile from the specified information
- Parameters:
tile_index (int32) –
tile_set (PaperTileSet) –
flip_h (bool) –
flip_v (bool) –
flip_d (bool) –
- Return type: