unreal.TileMapLibrary

class unreal.TileMapLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

A collection of utility methods for working with tile map components see: UPaperTileMap, UPaperTileMapComponent

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: TileMapBlueprintLibrary.h

classmethod break_tile(tile) -> (tile_index=int32, tile_set=PaperTileSet, flip_h=bool, flip_v=bool, flip_d=bool)

Breaks out the information for a tile

Parameters:

tile (PaperTileInfo) –

Returns:

tile_index (int32):

tile_set (PaperTileSet):

flip_h (bool):

flip_v (bool):

flip_d (bool):

Return type:

tuple

classmethod get_tile_transform(tile) Transform

Returns the transform for a tile

Parameters:

tile (PaperTileInfo) –

Return type:

Transform

classmethod get_tile_user_data(tile) Name

Returns the user data name for the specified tile, or NAME_None if there is no user-specified data

Parameters:

tile (PaperTileInfo) –

Return type:

Name

classmethod make_tile(tile_index, tile_set, flip_h, flip_v, flip_d) PaperTileInfo

Creates a tile from the specified information

Parameters:
Return type:

PaperTileInfo