unreal.TimeSynthClipHandle

class unreal.TimeSynthClipHandle(clip_name='Invalid', clip_id=-1)

Bases: unreal.StructBase

Struct used to define a handle to a clip

C++ Source:

  • Plugin: TimeSynth
  • Module: TimeSynth
  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clip_id (int32): [Read-Write] The Id of the clip
  • clip_name (Name): [Read-Write] The number of bars
clip_id

(int32) – [Read-Only] The Id of the clip

clip_name

(Name) – [Read-Only] The number of bars