unreal.TimeSynthClipSound

class unreal.TimeSynthClipSound(sound_wave=None, random_weight=1.0, distance_range=[0.0, 0.0])

Bases: unreal.StructBase

Time Synth Clip Sound

C++ Source:

  • Plugin: TimeSynth
  • Module: TimeSynth
  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_range (Vector2D): [Read-Write] The distance range of the clip. If zeroed, will play the clip at any range.
  • random_weight (float): [Read-Write] The sound wave clip to play
  • sound_wave (SoundWave): [Read-Write] The sound wave clip to play
distance_range

(Vector2D) – [Read-Write] The distance range of the clip. If zeroed, will play the clip at any range.

random_weight

(float) – [Read-Write] The sound wave clip to play

sound_wave

(SoundWave) – [Read-Write] The sound wave clip to play