unreal.TimeSynthSpectralData

class unreal.TimeSynthSpectralData(frequency_hz=0.0, magnitude=0.0)

Bases: unreal.StructBase

Time Synth Spectral Data

C++ Source:

  • Plugin: TimeSynth
  • Module: TimeSynth
  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] The frequency hz of the spectrum value
  • magnitude (float): [Read-Write] The magnitude of the spectrum at this frequency
frequency_hz

(float) – [Read-Write] The frequency hz of the spectrum value

magnitude

(float) – [Read-Write] The magnitude of the spectrum at this frequency