unreal.TimeSynthTimeDef

class unreal.TimeSynthTimeDef(num_bars=1, num_beats=0)

Bases: unreal.StructBase

Struct using to define a time range for the time synth in quantized time units

C++ Source:

  • Plugin: TimeSynth
  • Module: TimeSynth
  • File: TimeSynthComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_bars (int32): [Read-Write] The number of bars
  • num_beats (int32): [Read-Write] The number of beats
num_bars

(int32) – [Read-Write] The number of bars

num_beats

(int32) – [Read-Write] The number of beats