unreal.TimecodeSynchronizer
¶
- class unreal.TimecodeSynchronizer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TimecodeProvider
Timecode Synchronizer
C++ Source:
Plugin: TimecodeSynchronizer
Module: TimecodeSynchronizer
File: TimecodeSynchronizer.h
Editor Properties: (see get_editor_property/set_editor_property)
actual_frame_offset
(int32): [Read-Only]auto_frame_offset
(int32): [Read-Write] Similar to FrameOffset. For Auto mode, this represents the number of frames behind the newest synced frame. For AutoModeOldest, the is the of frames ahead of the last synced frame.fixed_frame_rate
(FrameRate): [Read-Write] The fixed framerate to use.frame_delay
(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeframe_offset
(int32): [Read-Write] When UserDefined mode is used, the number of frames delayed from the Provider’s timecode. Negative values indicate the used timecode will be ahead of the Provider’s.frame_rate_source
(TimecodeSynchronizationFrameRateSources): [Read-Write] Frame Rate Source.main_synchronization_source_index
(int32): [Read-Write] Index of the source that drives the synchronized Timecode. The source need to be timecoded and flag as bUseForSynchronizationnon_synchronized_sources
(Array[TimecodeSynchronizerActiveTimecodedInputSource]): [Read-Only] Sources that wants to be synchronizedpre_rolling_timecode_margin_of_errors
(int32): [Read-Write] Maximum gap size between synchronized time and source timepre_rolling_timeout
(float): [Read-Write] How long to wait for all source to be readysync_mode
(TimecodeSynchronizationSyncMode): [Read-Write] What mode will be used for synchronization.synchronized_sources
(Array[TimecodeSynchronizerActiveTimecodedInputSource]): [Read-Only] Sources used for synchronizationtime_synchronization_input_sources
(Array[TimeSynchronizationSource]): [Read-Write] ! ONLY MODIFY THESE IN EDITOR ! TODO: Deprecate this and make it private.timecode_provider
(TimecodeProvider): [Read-Write] Custom strategy to tick in a interval.timecode_provider_type
(TimecodeSynchronizationTimecodeType): [Read-Write] Use a Timecode Provider.with_rollover
(bool): [Read-Write] Whether or not the specified Provider’s timecode rolls over. (Rollover is expected to occur at Timecode 24:00:00:00).