unreal.TimedDataInputState
¶
- class unreal.TimedDataInputState¶
Bases:
EnumBase
ETimed Data Input State
C++ Source:
Module: TimeManagement
File: ITimedDataInput.h
- CONNECTED: TimedDataInputState¶
The input is connected.
- Type:
0
- DISCONNECTED: TimedDataInputState¶
The input is not connected.
- Type:
2
- UNRESPONSIVE: TimedDataInputState¶
The input is connected but no data is available.
- Type:
1