unreal.ToolContextTransformGizmoMode
¶
- class unreal.ToolContextTransformGizmoMode¶
Bases:
EnumBase
High-level configuration options for a standard 3D translate/rotate/scale Gizmo, like is commonly used in 3D DCC tools, game editors, etc This is meant to be used to convey UI-level settings to Tools/Gizmos, eg like the W/E/R toggles for Rranslate/Rotate/Scale in Maya or UE Editor. More granular control over precise gizmo elements is available through other mechanisms, eg the ETransformGizmoSubElements flags in UCombinedTransformGizmo
C++ Source:
Module: InteractiveToolsFramework
File: ToolContextInterfaces.h
- COMBINED: ToolContextTransformGizmoMode¶
Show all available Gizmo sub-elements
- Type:
8
- NO_GIZMO: ToolContextTransformGizmoMode¶
Hide all Gizmo sub-elements
- Type:
0
- ROTATION: ToolContextTransformGizmoMode¶
Only Show Rotation sub-elements
- Type:
2
- SCALE: ToolContextTransformGizmoMode¶
Only Show Scale sub-elements
- Type:
3
- TRANSLATION: ToolContextTransformGizmoMode¶
Only Show Translation sub-elements
- Type:
1