unreal.ToolMenuOwner

class unreal.ToolMenuOwner(name: Name = 'None')

Bases: StructBase

Represents the owner of a menu. Can be used when registering menus to later unregistering all menus created by a specified owner.

See UToolMenus::UnregisterOwnerByName and FToolMenuOwnerScoped which relate to this.

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuOwner.h