unreal.ToolMenuOwner
¶
- class unreal.ToolMenuOwner(name: Name = 'None')¶
Bases:
StructBase
Represents the owner of a menu. Can be used when registering menus to later unregistering all menus created by a specified owner.
See UToolMenus::UnregisterOwnerByName and FToolMenuOwnerScoped which relate to this.
C++ Source:
Module: ToolMenus
File: ToolMenuOwner.h