unreal.TraceQueryTestNames

class unreal.TraceQueryTestNames(component_name='None', physical_material_name='None', actor_name='None')

Bases: unreal.StructBase

Trace Query Test Names

C++ Source:

  • Module: FunctionalTesting
  • File: TraceQueryTestResults.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_name (Name): [Read-Write] Actor Name
  • component_name (Name): [Read-Write] Component Name
  • physical_material_name (Name): [Read-Write] Physical Material Name
actor_name

(Name) – [Read-Write] Actor Name

component_name

(Name) – [Read-Write] Component Name

physical_material_name

(Name) – [Read-Write] Physical Material Name